![]() The disaster is available in the Disaster menu, too. The monster dies after it has eaten some of the garbage. It destroys any buildings in its path, and often breathes fire, which turns buildings on fire. In SimCity 2013, a creature that was probably made with another game by EA, Spore, appears from the ground and walks towards the city dump. They function exactly like in the other SimCity games. ![]() ![]() In SimCity Creator, the monster can be found in the Disasters Menu and randomly appear. The player can also trigger a UFO invasion which acts more like the monster seen in SimCity 2000. The monster is also joined by a very similar event, AutoSaurus Wrecks, which tends to behave more like the monster from previous games. The robot is essentially a giant version of the Servo robotic servant found in The Sims Livin' Large. The Robot drops down from the sky, and proceeds destroys any buildings it touches and launches small metallic projectiles with the same effect. In SimCity 4, you will have Robot Attacks instead of monsters. The origins of the monster are left ambiguous: it is either an alien from outer space or a movie prop out of control. If a portion of the city runs low on power, you need to build an additional power plant. It can randomly appear or be toggled on and off from the Disasters menu. The key to SimCity is recognizing and handling problems quickly. The beam the monster shoots will usually leave fires, but sometimes they will instead beam down trees, water tiles, or even wind power plants, all four of which instantly destroy whatever was previously occupying that square. The monster can now shoot a laser beam like a UFO, which destroys anything within its path. Instead of Godzilla or Bowser, the monster now appears to take on the form of a giant black metallic sphere with a single, red eye in the middle, and 4 mechanical legs protruding from its lower body. In SimCity 2000, the monster is a little different than before, both in appearance and function, but it can still do some serious damage. (Feel free to play Godzilla's theme during monster attacks!) Whether intentional on Maxis' part or not, the monster looks suspiciously like the legendary King of the Monsters, Godzilla himself. The monster will head toward areas with high pollution and may take a while for it to leave. On the PC version of SimCity, monsters will do the same thing, but do not leave a trail of fire. Players can toggle Bowser in the Disasters Toolbar. In the SNES version of SimCity, the monster is Bowser Koopa (from Nintendo's Mario series), but he functions no differently than the other versions. But for a “tinkering around” game, Sim City 2000 was a joy even if I was terrible at it.A monster, as seen in most of the SimCity games, is a random occurrence or triggered disaster, and in a scenario where Tokyo is attacked by one. This happened so often I kind of assumed I’d be that in real life when I grew up, too. I go broke so quickly and end up being a slum lord. While I love sims, I’ve always been horrible at the Sim City games. Of course, we’d always end sessions by triggering disasters, but who didn’t? And the opportunity to shape and fashion your own city was equally fascinating. The colorful and detailed graphics - for the time - made this an irresistible bit of eye candy. I never really did much in the way of engaging with the original Sim City, but 2000? That was a phenomenon. I think a whole lot of us were pretty wrapped up in it, and since it had marginal educational value, the school gave a blind eye to our obsession. Thus, I spent many short play sessions that year diving into Maxis’ latest metropolitan simulator. Reptile and robot monsters, riots, floods, zombies, tornadoes, earthquakes and locusts. When I asked him if I could take a look, he gave me carte blanche to come in during my free period any time I wanted. 4.62K subscribers All SimCity disasters from the original 1989 DOS release to the latest 2013 version. I had a neighbor across the street that’d let me use his machine to play all of the flight sims, for example.ĭuring my sophomore year, I’d heard that our chemistry teacher had a computer with Sim City 2000 on it. A lot of my memories of high school were wrapped up in finding people with better computers than I had and playing games on them.
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